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- initEnemyBase(11, 0, 3, 30, 100, 60, 84, 1, 15)
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- loadEnemyPart(11, 0, 30, 50, 0, 0, enemy\fighter0.bmp, enemy\fighter0o.bmp, 0, 0, enemy\fighter0_damaged.bmp, enemy\fighter0o.bmp, 0, 0, 40, 1)
- loadEnemyPart(11, 1, 30, 50, 30, 0, enemy\fighter0.bmp, enemy\fighter0o.bmp, 30, 0, enemy\fighter0_damaged.bmp, enemy\fighter0o.bmp, 30, 0, 40, 1)
- loadEnemyPart(11, 2, 50, 34, 5, 50, enemy\fighter0.bmp, enemy\fighter0o.bmp, 5, 50, enemy\fighter0_damaged.bmp, enemy\fighter0o.bmp, 5, 50, 40, 1)
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- assignEngine(11, 17, -18, sprite\engine\engineCompR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
- assignEngine(11, 32, -18, sprite\engine\engineCompR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
- assignEngine(11, 44, -5, sprite\engine\engine_topl.bmp, sprite\engine\engine_toplo.bmp, 14, 0, 0, 49, 49, 10, 0.4, 0.5)
- assignEngine(11, -5, -5, sprite\engine\engine_topr.bmp, sprite\engine\engine_topro.bmp, 14, 0, 0, 49, 49, 10, 0.4, 0.5)
-
-
- loadEnemyPartShadow(11, 0, enemy\black.bmp, enemy\fighter0o_shadow.bmp, 0, 0, enemy\black.bmp, enemy\fighter0o_shadow.bmp, 0, 0)
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- enemyTurret(11, 10, 45, enemy\tur1.bmp, enemy\tur1o.bmp, 0, 0, 1, 1, 1, 1, 10);
- enemyTurret(11, 50, 45, enemy\tur1.bmp, enemy\tur1o.bmp, 0, 0, 1, 1, 1, 1, 10);
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- straightTurret(11)
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- #enemyTurret(11, 25, 22, enemy\tur0.bmp, enemy\tur0o.bmp, 0, 0, 66, 66, 1, 1);
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- enemyHitPoint(11, 0, 0, 0);
- enemyHitPoint(11, 1, 0, 51);
- enemyHitPoint(11, 2, 44, 0);
- enemyHitPoint(11, 3, 51, 44);
- #enemyHitPoint(11, 4, 51, 102);
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- assignExplosion(11, 10, 8;6, 1, 2, 25, 55, 15, 35)
- assignExplosion(11, 0, 4;0, 2, 3, 25, 45, 15, 35)
- assignExplosion(11, 1, 4;0, 2, 3, 25, 45, 15, 35)
- assignExplosion(11, 2, 4;0, 2, 3, 25, 45, 15, 35)